Mathematics
Counting Collections:
Find any collection of objects you have at home (screws, buttons, cereal, etc.). Count how many you have. Record your count. Ask yourself… How many more do I need to get to the nearest 10? How many more do I need to get to the nearest 100? |
Flash Cards:
Build addition, subtraction, multiplication, division fluency by using flash cards. Use a timer to time how fast you can get through set of cards. Try to beat your time. Prodigy: (if available) Practice math skills online. See online resources page for more information. |
counting_collections.pdf | |
File Size: | 41 kb |
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Math Games:
Here are a few of the math games we played this year. Pick one or two to play each Friday.
Here are a few of the math games we played this year. Pick one or two to play each Friday.
- Snap – Get 21 beans/macaroni shells. Take turns with a partner removing one or two beans at a time. The person who forces the other player to remove the last bean is the winner.
- Super Snap – Use 50 beans, with each player removing 1-6 beans at a time.
- Race for 100 – Players take turns rolling dice and records their total for each round, keeping a running record. The game continues until one player reaches 100.
- Race for 100 variation – use pennies to keep track and exchange for dimes until one player collects 10 dimes and can exchange them for $1.00
- Digit Place – Players take turns guessing a 3 digit number. Each time someone guesses, the other player tells how many digits in the guess are correct and how many digits are in the correct place.
- 101 and out – Players take turns rolling a die to generate six numbers. On each turn, all players write the number in either a tens column or ones column. After six numbers, fill in any blank spaces in the ones column with zero and add. The player closest to 100 without going over wins.
- The Game of Pig – The goal of the game is to be the first to reach 100. On your turn, roll a pair of dice as many times as you like, mentally keeping a running total of the sum. When you decide to stop rolling, record the total for that turn and add it to the total from the previous turns. The catch: if a 1 comes up on one of the dice, your turn automatically ends and 0 is scored for that round. If 1s come up on both dice, not only does the turn end, the total accumulated so far returns to 0.
- Addition War – using a deck of cards, play addition war. Add the cards together, the first person to name the sum keeps the cards.
- Build and Compare – using a deck of cards, build the largest and smallest three-digit number you can. Compare the numbers. Find the difference.